The Star of Alione

Hook
After completing Clearing the Mines the party will be approached by Barrel

"Which one of you is the leader?"

"I gotta admit, I'm impressed, meet me in the The Elves Ears later tonight, I might have something that will interest you"

He then walks off before the PCs can ask any questions.

Meeting in the Bar
"You enter The Elves Ears, the tavern is warmed by a hearth crackling by a gathering of tables filled with various patrons, most looking to be travelers or mercenaries. The room is filled with the scent of ale, and the rosemary hanging from the walls. A bard sits in a corner gently strumming on his lute, there is a cap by his feet with a few pieces of copper. The bar is manned by three dwarven maidens, one clean shaven with brown hair heavily styled into large curls like that of a doll, and decorated in golden piercings and other items. The second dressed plainly with their hair pulled into a bun but left hanging loose beneath, she also sports a fine pair of ginger muttonchops and stubble around her chin. The third is a shorter maid looking mildly perplexed, her auburn hair is barely touching her shoulders and parts are seemingly randomly held in plaits. She hastily serves the patrons of the bar, whilst the others chat away animatedly. Tables towards the hearth are filled with jovial traveler's telling tales of grandeur and you spy Barrel sitting alone at a table towards the stairs, shooing away other patrons and counting coin."

"Ah and here are our young hero's of the mines, and lizard grandma. Welcome, welcome do sit down"

"The relic I'm looking for it's very rare, one of a kind in fact. Now I can't give you too much information without attracting gaurds but it's a gem, about as big as a gold peice and in the shape of a lotus flower. The colour should be mainly a pale pink, maybe blue or purple. If you can get this for me, I'll see you all justly rewarded. I'm told it's currently held by a group of bandits in Grey Echo Pass, in Kynswind."

The Journey
1hr = 8km (ish)
 * Ravens Forge - Fareach = 132km, 20 hrs


 * Fareach - Farguard = 132km, 20hrs
 * Farguard - Shadow Creek Tower = 528km, 3 days & 4hrs
 * Shadow Creek Tower - Star Keep = 264km, 1 day & 17hrs
 * Star Keep - Grey Echo Pass = 1056km, 6 days & 9hrs
 * (Optional) Star Keep - Alione = 66km, 10hrs
 * (Optional) Star Keep - Avarice Passage = 66km, 10hrs
 * (Optional) Avarice Passage - Cyran Mine = 332km, 2 days & 7hrs
 * Grey Echo Pass

Grey Echo Pass Main Entrance
''Your journey has lead you to a weathered path. The foliage around you is dense and tough, but the path you're on is cleared and well worn. As you approach a sloping hill, you see a clearing open up around the mouth of a cave. Two heavyset orc bandits stand guard, their axes ready.''

Orcs x2
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8, 6 XP: 33

Loot: Greataxe x2 (20 GP e), Studded Armor x2 (25 GP e), Jet on Iron Chain (120 GP), Bone Statuette (80GP), 20 GP

''Two burlap sacks sit next to each other, they look full. There's also a weather worn chest, it contains a number of documents regarding scheduling. You.You open them to find a collection of apples and cabbages.''

Loot: Apples x 8 (1.6 lbs) Cabbages x 5 (7.5 lbs)

If entered go to Encounter 2

Grey Echo Pass Secondary Entrance
''Your journey has lead you to a weathered path. The foliage around you is dense and tough, but the path you're on is cleared and well worn. As you approach a sloping hill, you see a clearing open up around two mouths of the same cave. Two heavyset orc bandits stand guard, their axes ready.''

Guards x2
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8, 6 XP: 33

Loot: Greataxe x2 (20 GP e), Studded Armor x2 (25 GP e), Iron Chain (20 GP), Jet Beaded Bracelet (80GP), 20 GP

A barrel stands either side of the entrace, the lids stand askew, you find within them carrots and wine.

Loot: Carrots x 12 (1.5lbs) Pinot Noir x 2 (6 lbs) Pinot Gris x 1 (3 lbs)

If entered go to Encounter 1

Encounter 1 (Corridor)
If this is the entrance the players choose:

''You enter the dungeon, the hewn stone walls are littered with moss and fungi, the ground is rough and uneven, there are loose stones and gravel covering the ground. ''

40 ft ahead of you, you can see a gnome leaning against a wall fingering the longsword on his belt. Above him stands a bridge, you can see a ladder leading down from the bridge behind the gnome, you hear light banter coming from further down the corridor.

Upon Alerting the Gnome you alert the dwarves (Encounter 4)

Gnome
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 sizem +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 5 XP: 17

Loot: Longsword (15 GP) Chainshirt (100 GP) 35 GP

Loot: Heavy Steel Shield (7 GP)

Go to Encounter 4

Encounter 2 (Upper Level Corridor)
If this is the entrance the players choose:

You enter the dungeon, the hewn stone walls are littered with moss and fungi, the ground is rough and uneven, there are loose stones and gravel covering the ground.

To the left there is a small alcove, you can see the corridor continues down into an open area.

Roll a d6 to determine if Magnifying glass is broken. (Even yes, odd no)

Loot: 20 GP, Broken Magnifying Glass (100 GP if not broken)

Go to Encounter 3

Encounter 3 (Mezzanine)
''You enter the mezzanine, a bridge over top a walkway, to the south a stair case bends below, and to the north you see day light. Beneath sit three dwarves (Encounter 4) around a table with tankards of what you can assume is ale, ahead of you are three halflings playing some kind of card game. As you walk forward you alert the halflings who in turn alert the dwarves and two orcs come from down the stairs to the south.''

Stairs: Encounter 15

Southern Corridor: Encounter 5

Ladder: Encounter 4

Northern Entrance: Encounter 23

Halfling x3
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 9, 8, 8 XP: 50

Loot: Light Crossbow x3 (35 GPe) Studded Leather Armor (25 GPe) Cats Grace Potion (+4 dex 1 minute 150 GP)

Orc x2
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8, 6 XP: 33

Loot: Greataxe x2 (20 GP e), Studded Armor x2 (25 GP e), Iron Chain (20 GP), Jade Ring (40GP), 20 GP

Loot: Dwarven Waraxe +1 (2,330 gp), snowflake obsidian (black with with white flakes) (11.4 gp)

Encounter 4 (Sitting Area)
Three dwarves sit around a table drinking tankards of Ale.

The tables sit dwarfless, and all that remain are eight tankards, most empty, and a lock one had been fiddling with.

Ladder: Encounter 3

Dwarf x3
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4, 3, 6 XP: 50

Loot:  4,289 copper coins, Dwarven Waraxe x3 (30 GPe) Scale Mail x3 (50 GPe)

Tankard x8 (5 CPe) (1lb), Simple Lock (20 GP)

Encounter 5 (Food Hall)
''A large wooden table sits in the center of the room, filled with food scraps on wooden plates. A full roast chicken remains un touched on a silver platter in the center of the table. To the south is a stair case leading upwards to two wooden doors (Encounter 6). To the west another wooden door (Encounter 13) and the same adjacent. (Encounter 18)''

Mechanical Rat Trap
Trigger: Touch

search dc: 20 disable dc: 20

ref save: 16

Damage: 1

''A swarm of rats rain down from the ceiling, and quickly scramble away. However the bandits in the room have been alerted to your presence and are now hostile. ''

Elves x2
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5 ft.

HP: 8, 7  XP: 33

Loot: Long Sword x2 (15 GPe), Light Shield x2 (3 GPe), achroite beryl (clear beryl) (436.7 GP), 864 silver coins

Halfling
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 9 XP: 17

Loot: Light Crossbow (35 GP) Studded Leather Armor (25 GP)

potion of cure moderate wounds (300 gp)

cerulean-colored

soothing odor/taste

watery, variegated appearance

Loot: Silver Platter (25 GP), Roast Chicken (2 GP)

Magical Zone of Truth Trap
Trigger: Touch

You will be followed by a Zone of Truth until you sleep next.

Encounter 6 (Armory)
''A room filled with naked mannequins. To the east is a corridor (Encounter 8) and to the west a closed wooden door at the top of a set of stairs. (Encounter 7)''

Encounter 7 (Forge)
The room is mainly taken up by a large forge at which stands a lone dwarf, roll for initiative.

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot:  29 copper coins, Dwarven Waraxe x3 (30 GP) Scale Mail x3

Loot:  greatsword +1 (50 gp), tower shield +1 (30 gp), full plate +1 (1,500 gp)

Encounter 8 (Hallway)
''On the northern wall are two doors (Encounter 9 & 10), to the east one (Encounter 12), and to the south one. (Encounter 11)''

Encounter 9 (Bandit's Quarters)
An elf and a human stand between two beds pushed to the walls they appear to have been having quite a heated argument, but upon seeing you take up their swords.

Elf
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5 ft.

HP: 7  XP: 17

Loot: Long Sword x2 (15 GPe), Light Shield x2

Human
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4  XP: 17

Loot: Short Sword 10 GP) Leather (10 GP)

Loot: Backpack (2 GP) Lantern, Bullseye (10 GP), Mirror Small Steel (10 GP)

Encounter 10 (Bandit's Quarters)
A lone orc sits on his bed polishing his axe.

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8 XP: 17

Loot: Greataxe (20 GP), Studded Armor x2 (25 GP), Iron Chain (20 GP), Bone Statuette (80GP), 20 GP

Loot: potion of endure elements (150 gp)

terra cotta-colored

sour odor/taste

bubbling, opaque appearance

You are protected from extreme heat and cold for 24 hours

Encounter 11 (Bandit's Quarters)
A human is looking over something at a desk unaware of your presence.

Human
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4  XP: 17

Loot: Short Sword (10 GP) Leather (10 GP)

Loot: SCROLL

divine (325 gp)

Cure Light Wounds (l1, cl1)

Charm Person (l2, cl3)

Flame Blade (l2, cl3)

Encounter 12 (Bandit's Quarters)
''Two humans, one orc. You entered at an opportune moment as the orc is without his small clothes and one of the humans is quite preoccupied.''

Human x2
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4, 6  XP: 33

Loot: Short Sword (10 GP) Leather (10 GP)

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8 XP: 17

Loot: Greataxe (20 GP), Studded Armor (25 GP)

Loot: 164 gp, chain shirt (100 gp)

Encounter 13 (Slopping down corridor)
Mechanical Bee Trap

Trigger: Touch

search dc: 20 disable dc: 20

Fort save: 16

Damage: 7

''You snap a tripwire, which uncovers a trap in a wall. At first nothing comes through but the buzzing grows louder and a swarm of bees takes to your party alerting bandits in Encounter 14.''

Encounter 14 (Training Room)
''The room is set up with practice mannequins and targets, as well as a weapons stand on which stands a short sword, and javelin. In an open chest next to it, a shield and set of armor.''

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8 XP: 17

Loot: Greataxe (20 GP), Studded Armor (25 GP)

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot:  294 copper coins, Dwarven Waraxe (30 GP) Scale Mail (14 GP)

Gnome
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 sizem +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 8 XP: 17

Loot: Longsword (15 GP) Chainshirt (100 GP) 35 GP

Elves x2
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5 ft.

HP: 8, 7  XP: 33

Loot: Long Sword x2 (15 GPe), Light Shield x2 (3 GPe), 864 silver coins

Loot: short sword +1 (30 gp), javelin +1 (29 gp), small wooden shield +1 (113 gp), hide armor +1 (65 gp)

Mechanical Goo Pit Trap
Trigger: Touch

Wis save: 15

''The players fall into a pit containing a goo that if the wisdom save is not successful causes a character to become complacent and act intoxicated with no desire to leave the pit. The pit contains a skeleton with a rope. An unlit torch sits in an opportune spot on the wall for which to be used to lasso onto the statue and pull themselves out.''

Continue down corridor: Encounter 16

Encounter 16 (Sitting Area)
You approach a gaggle of gnomes sitting about a table.

Continue down corridor: Encounter 17

Gnome x3
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 size +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 8 XP: 33

Loot: Longsword x3 (15 GP) Chainshirtx3 (100 GP) 1235 SP

Encounter 17 (Sitting Area)
The gnomes sit unaware of your presence.

Gnome x3
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 size +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 8 XP: 33

Loot: Longsword x3 (15 GP) Chainshirtx3 (100 GP) 1235 SP

Loot: potion of cure moderate wounds (300 gp) x3

amber-colored

burning/biting odor/taste

vaporous, flecked appearance

Encounter 18 (Hallway)
You walk down a set of rocky stairs and as you make a turn down the corridor you begin to hear a slurred song.

Through Door: Encounter 25

Through Eastern Entrance: Encounter 19

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot:  294 copper coins, Dwarven Waraxe (30 GP) Scale Mail (14 GP)

Loot: potion of cure moderate wounds (300 gp)

amber-colored

burning/biting odor/taste

vaporous, flecked appearance

Encounter 19 (Kitchens)
An orc stands over a large cauldron in an apron and common clothes muttering to themselves unaware of your presence in their kitchens.

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 10 T: 10 FF: 10

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8 XP: 17

Loot: Greataxe (20 GP)

Encounter 20 (Vaults) (Locked DC 25)
A wooden staff with bees in flight carved around it leans on a wall, and next to it a dagger in an ebony sheath decorated with silver embellishments.

Loot:  staff of swarming insects (12 charges) (940 gp),  dagger +3 (frost) (2,302 gp)

sheds light in a 20-foot radius (as a torch)

Encounter 21 (Office)
You have entered the office of a Tiefling woman she is immersed in paperwork but upon your entrance takes her rapier in hand ready to battle.

Tiefling
Initiative: +1

Speed: 30 ft (6 squares)

AC: 15 (+3 Studded Armor +1 Dex +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Rapier +3 melee (1d6+1/18-20) Reach: 5ft

HP: 8 XP: 17

Loot: Rapier (120 GP), Studded Armor (25 GP)

Loot: Gold Ring (100 GP), Obsidian Pendent (39 GP)

Southern: Encounter 43

Northern: Encounter 22

Encounter 22 (Boss) (Main Chamber)
''You enter the main chamber, it is large, and split level. Decorative pillars have been carved into the walls and upon your entrance the entirety of the room becomes hostile, a petite girl wielding an obsidian great-sword in one hand gestures to you and yells "Attack!" Roll for initiative.''

Eleanor Fellwood (Boss):

Initiative: +1

Speed: 20 ft (4 squares)

AC: 14 (+3 Hide Armor) T: 11 FF: 13

BA/G: +3/+5

A: Greatsword +5 melee (2d6 19-20x2) Reach: 5 ft.

HP: 21 XP: 67

Loot: Greatsword (Oath Breaker), Hide Armor, The Star of Alione

Orc x4
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 8, 5, 5 XP: 50

Loot: Greataxex3 (20 GP), Studded Armor x3 (25 GP)

Elf x4
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5 ft.

HP: 8, 7, 6, 6  XP: 70

Loot: Long Sword x4 (15 GPe), Light Shield x4

Dwarf x3
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4, 4, 5  XP: 50

Loot:  294 copper coins, Dwarven Waraxe (30 GP) Scale Mail (14 GP)

Gnome
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 size +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 5 XP: 17

Loot: Longsword (15 GP) Chainshirt (100 GP) 1235 SP

Human x2
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4, 6  XP: 33

Loot: Short Sword (10 GP) Leather (10 GP)

Loot: 500 GP, 1453 CP, 32 SP, golden yellow topaz (300 GP), Alexandrite (500 GP), large steel shield +1 (170 gp),

ring of sustenance (500 gp), Carved harp of exotic wood with ivory inlay and zircon gems (800 GP), potion of mage armor (50 gp)

flame-colored

perfumy odor/taste

watery, flecked appearance

West: Encounter 21

North West: Encounter 28

North East: Encounter 36

East: Encounter 40

Encounter 23 (Area with hole to sky)
''A large hole in the top of the cave illuminates a single halfling, who is fiddling with the trigger of their cross bow. You can see an empty area beneath the platform on which you stand, however it looks to far down to safely jump.''

Halfling
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 5 XP: 17

Loot: Light Crossbow (35 GP) Studded Leather Armor (25 GP)

Loot: 12 GP, 234 CP, Rope, silk (50 ft.) (10 gp), Hourglass (25 gp)

Alchemists Fire Trap
Trigger: Touch Spot: 15

Damage: 1d6 Ref Save: 10

Disable Device: 15

Continue East: Encounter 44

Encounter 24 (Stairway)
''A stairway curves upwards to the south, and behind it the path continues eastward. Infront of the stairs is another passage leading south. However before you can choose a path three humans stand guard and ready for battle.''

Human x3
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4, 6, 4  XP: 50

Loot: Short Sword (10 GP) Leather (10 GP)

Stairs: Encounter 29

Southern Path: Encounter 31

Eastern Path: Encounter 39

Encounter 25 (Hallway)
''The door shuts behind you, a gust of wind blows through the tunnels stiring the dust, these lower passages are damper, moss and fungi grow in the walls and everything is moist to the touch. You hear secretive scurrying in the distance.''

Contact Poison Door Knob Trap
Trigger: Touch Search: 19

Fort Save: 13 Disable Device: 19

Damage: Player become's paralyzed for 3 turns.

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot: Dwarven Waraxe (10 GP), 32 CP

Continue North: Encounter 26

Encounter 26 (Cavern)
''A large pillar of stone stands in the middle of the room behind it about 30 ft down you see light and hear gruff murmurs. In a corner you also notice a narrow dark passageway. ''

Dwarf x2
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4, 4  XP: 17

Loot: Dwarven Waraxe (10 GP), 32 SP

Loot: slippers of spider climbing (200 gp), Banded mail (250 gp), Beaded Jet Bracelet (10 GP)

Narrow Passage: Encounter 27

Encounter 27 (Cache)
An elf sits atop a barrel burning a letter, upon spying you they back away but take up arms.

Elf
Initiative: +1

Speed: 30 ft (5 squares)

AC: 14 (+1 Dex, +3 Studded Leather) T: 11 FF: 13

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5  ft.

HP: 6  XP: 17

Loot: Long Sword (15 GP)

Loot: Letter to the Resistance, Rose Quartz Bracelet (12 GP), Dagger (2 GP)

Encounter 28 (Hallway)
The hallway is short and barren until you reach a turn, an alcove in a corner is adorned by a large golden statue of Tjuv, god of treasure, and surrounding it is a number of gold pieces left as offerings.

Loot: Golden Statue of Tjuv (10 lbs) (250 GP), 300 GP

South: Encounter 22

East: Encounter 29

Encounter 29 (Guarding the main Chamber)
A tiefling woman stands guarding a wooden door, rapier at the ready.

Arrow Trap
Trigger: Touch Ref Save: 15

Damage: 7 Search/Spot: 15 Disable Device: 19

Tiefling
Initiative: +1

Speed: 30 ft (6 squares)

AC: 15 (+3 Studded Armor +1 Dex +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Rapier +3 melee (1d6+1/18-20) Reach: 5ft

HP: 8 XP: 17

Loot: Rapier (120 GP), Studded Armor (25 GP)

Loot: Lantern Bullseye (10 GP), 23 SP, Tankard (2 CP)

West: Encounter 28

North: Encounter 24

East: Encounter 30

Encounter 30 (Vault with Statue) (Locked DC 30)
A note is pinned to the door with a rusted dagger, and written boldly is "Extreme Danger, Stay Out!"

''A dwarf lays motionless atop a pile of silver coins guarding a number of treasures. In the middle of the room stands a statue of a woman with six hinged arms, on each hand there is a symbol. A fist, a knot, a heart, a head, an owl, an a tongue.''

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot: Jasper (50 GP), black star sapphire (1,200 GP), silver chalice with lapis lazuli gem (400 GP), 12,993 SP

Encounter 31 (Drop off Area)
An elf is donning armor and places a potion in a wooden chest before you catch his eye.

Elf
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5  ft.

HP: 6  XP: 17

Loot: potion of cure light wounds (50 gp)

black-colored

tart odor/taste

watery, opaque appearance

South: Encounter 32

Encounter 32 (Training)
An orc swings a greataxe at a number of practice mannequins, once spotting you charges.

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 5 XP: 17

Loot: Greataxe (20 GP), Studded Armor (25 GP)

Loot: Chain shirt (100 gp), heavy mace +2 (312 gp), potion of cure light wounds (50 gp)

black-colored

tart odor/taste

watery, opaque appearance

South: Encounter 33

North: Encounter 31

East: Encounter 34

Encounter 33 (Stores) (Locked DC 25)
A gnome assists another in donning its armor, they both take arms once spotting you.

Gnome x2
Initiative: +0

Speed: 20 ft. (4 squares)

AC: 16 (+1 size +4 chain shirt, +1 light shield) T: 11 FF: 16

BA/G: +1/-3

A: Longsword +2 melee (1d6/19-20) Reach: 5 ft.

HP: 5 XP: 33

Loot: Longsword (15 GP) Chainshirt (100 GP) 35 SP

Loot: rapier +1 (30 gp)

Encounter 34 (Weapon Stores) (Locked DC 25)
Weapon racks are set up along the walls, an orc holds up a halfling to help him reach a crossbow which is now aimed at you.

Halfling
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 5 XP: 17

Loot: Light Crossbow (35 GP) Studded Leather Armor (25 GP)

Orc
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 5 XP: 17

Loot: Greataxex3 (20 GP), Studded Armor x3 (25 GP)

Loot: greatsword +1 (250 gp), heavy flail +1 (315 gp), 34 arrow +2 (24 gp), throwing axe +1 (8 gp)

West: Encounter 32

Encounter 35 (Cache)
A dwarf shoves a rock back into the wall, clearly hiding something, when she turns to see you she panics and stuffs the letter she's holding into her mouth and raises her axe.

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot: 32 SP

Loot: Letter to Margod, Iron Hammer Pendant (1 GP)

West: Encounter 36

Encounter 36 (Ladder to Surface)
''Moonlight/Daylight spills into the cavern, illuminating a sleeping halfling and a small pile of copper coins. A ladder beckons you to the surface.''

Alchemists Fire Trap
Trigger: Touch Spot: 15

Damage: 1d6 Ref Save: 10

Disable Device: 15

Halfling
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 5 XP: 17

Loot: Light Crossbow (35 GP) Studded Leather Armor (25 GP)

Loot: 21 CP

North: Encounter 37

West: Encounter 24, or 29

Encounter 37 (Hallway)
A single copper coin glows in the torchlight.

Loot: 1 CP

Encounter 38 (Vault) (Locked DC 30)
A number of guards stand at the ready, protecting a large pile of coins and jewels.

Orc x2
Initiative: +0

Speed: 30 ft (6 squares)

AC: 13 (+3 Studded Armor) T: 10 FF: 13

BA/G: +1/+4

A: Greataxe +4 melee (1d12+4/x3) Reach: 5ft

HP: 5 XP: 33

Loot: Greataxex3 (20 GP), Studded Armor x3 (25 GP)

Halfling
Initiative: +1

Speed: 20 ft (4 squares)

AC: 16 (+1 Size, +1 Dex, +3 Studded Leather, +1 Light Shield) T: 12  FF: 15

BA/G: +1/-3

A: Light Crossbow +3 ranged (1d6/19-20) Reach: 5ft

HP: 5 XP: 17

Loot: Light Crossbow (35 GP) Studded Leather Armor (25 GP)

Dwarf
Initiative: +0

Speed: 20 ft

AC: 16 (+4 scale mail, +2 heavy shield) T: 10  FF: 16

BA/G: +1/+2

A: Dwarven Waraxe +3 melee (1d10+1/x3) Reach: 5 ft.

HP: 4  XP: 17

Loot: 32 SP

Loot: Moonstone (40 GP), Obsidian (7 GP), Pearl (9 GP), Tigers Eye (8 GP), Blue Quartz (14 GP), 127 CP, 42 SP, small gold bracelet (20 GP), solid gold idol (10 lb.) (800 GP), black velvet mask with numerous citrines (130 GP)

South: Encounter 37

Encounter 39 (Cache and Exit)
Day/Moonlight pours in from a winding path to the surface before which stands a human, short sword unsheathed.

An elf and a human stand in a hidden crevasse, carving something into the wall.

Human x2
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4, 6  XP: 33

Loot: Short Sword (10 GP) Leather (10 GP)

Elf
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5  ft.

HP: 6  XP: 17

Loot: potion of cure light wounds (50 gp)

black-colored

tart odor/taste

watery, opaque appearance

Loot: 23 CP

West: Encounter 24

Encounter 40 (Hallway)
The hallway branches off into two separate paths, you spy three copper pieces in a puddle.

Loot: 3 CP

North: Encounter 41

East: Encounter 42

West: Encounter 22

Encounter 41 (Eleanor's Bedroom)(Locked DC 30)
''The private chambers of the bandit leader. A large bed donned with furs, a dark wooden chest at the foot, a vanity covered with sewing implements, rouge, kohl, a fine hairbrush, and jewelry. The floors and walls too have fur covering parts of them. A private hearth warms the chambers.''

Loot: Ivory Hairbrush (5 GP), Blue Silver Necklace (100 GP), Fine Clothing (24 SP)

South: Encounter 40

Encounter 42 (Eleanor's Office)
A desk sits in the center of the room upon which you find a pile of gold coins on a scale, a flask (saddly empty) and a vial of ink with matching quill left next to an unfinished letter.

Loot: 23 GP, Flask (empty) (2 GP), Ink (1 SP), Quill (1 SP), Letter from Margod, Letter From Lilja, Letter to the Gulf's Freeway

West: Encounter 40

Encounter 43 (Stairway)
''The stairway leads you downwards, voices travel through the corridor. The walls grow moist the further down you travel.''

Encounter 44 (Main Public Hall)
''A bar is set up and groups of a variety of races have set them selves up around tables. However they are aware you are intruders and together take up arms.''

Human x3
Initiative: +1

Speed: 20 ft (4 squares)

AC: 13 (+1 Dex, +2 Leather) T: 10 FF: 12

BA/G: +1/+2

A: Short Sword +2 melee (1d6+1/19-20) Reach: 5 ft.

HP: 4, 6. 3  XP: 33

Loot: Short Sword (10 GP) Leather (10 GP)

Elf x4
Initiative: +1

Speed: 30 ft (5 squares)

AC: 15 (+1 Dex, +3 Studded Leather, +1 Light Shield) T: 11 FF: 14

BA/G: +1/+2

A: Long Sword +2 melee (1d8+1/19-20) Reach: 5  ft.

HP: 6, 4, 5  XP: 70

Loot: potion of cure light wounds (50 gp)

black-colored

tart odor/taste

watery, opaque appearance

Loot: 231 CP, 6 GP

West: Encounter 23

South: Encounter 43

East: Encounter 24

Upon the defeat of Eleanor
Eleanor drops her sword and raises her hands in surrender"'I am defeated, call off your attack.'""So you have slain your way to me, but may I suggest a deal? I don't know what it is you are after, but I can offer you something far more valuable"

"I am not only the commander of the bandits within this cavern. My organization spans across all of Julsmirr and Paret Marvella, let me live and I can be a useful ally."

"My life is forfiet. You may take me as a member of your party, slay me, or leave me to my work"

"Your reward? What value can I place upon the life of not only myself, but the remaining living members of my guild?"

Go to Rebellion Opportunity.

Upon Eleanor defeating the Players
"Stay your hands!"

"You have killed your way to me, and I can only say I am impressed. If you join us I will spare your lives. I wouldn't want to waste such skill."

"Excellent. Of course I can't allow you to go unpunished, you first job will be to return all of the equimptment you've stolen off my men, and then to discretly dispose of the bodies."

Rebellion Opportunity
Upon the mention of the Star Denwen enters."'I hope you weren't thinking of going back on our arrangement Eleanor.'"Denwen Azarrailon, thick ginger ringlets with dark roots, ordained in golden piercings, and thick black eyeliner exagerates his sharp eyes. Donned in a dark purple robe he carries with him a wooden staff with a large golden decoration at its peak.

"She's promised us, the resistance, the star. If we are to take back Kynswind I am sure we can't do it without that crystal."

Eleanor: "I'm sure we can figure out something? What's Barrel planning on paying you for this stint?"

Denwen: "I'm not going to be out bid from this. You can't put a price on freedom."

It is now up to you to decide what you will do with the Star of Alione. Will you give it to the Cleric? Or take it for yourself and sell it? Will you join Eleanor? Or kill the remaining bandits?

Dwarven Opportunity
An encounter on your way back to the city.

"Halt. By order of King Osbhert"

"We have reason to believe you currently have on your person a precious gem that we have been looking for for years."

"We have reason to believe you are currently aiding the Elven Resistance"

"Surrender yourself to the king, you will come as prisoner or if you hand over the stone now, you could be rewarded in the fight against the resistance."

"Thank you for your co-operation. You know if you have the skills and drive for it you should come and find me back at the palace. We could use strong arms in this fight, you have proved yourself a force to be reckoned with."