Denwen Azarrailon

Background
Son of a ruined noble woman and the Maharajah. Made his way into the palace and eventually disgraced his father. Traveled north and ended up here.

Level 0

 * Create Water
 * Cure Minor Wounds
 * Detect Magic
 * Detect Poison
 * Guidance
 * Inflict Minor Wounds
 * Light
 * Mending
 * Purify Food and Drink
 * Read Magic
 * Resistance
 * Virtue

Level 1

 * Bane
 * Bless
 * Bless Water
 * Cause Fear
 * Command
 * Comprehend Languages
 * Cure Light Wounds
 * Detect Alignment
 * Detect Undead
 * Divine Favor
 * Doom
 * Endure Elements
 * Entropic Shield
 * Hide from Undead
 * Inflict Light Wounds
 * Magic Stone
 * Magic Weapon
 * Obscuring Mist
 * Protection from Alignment (exc Chaos & Good)
 * Remove Fear
 * Sanctuary
 * Shield of Faith
 * Summon Monster I

Level 2

 * Aid
 * Align Weapon
 * Augury
 * Bear's Endurance
 * Bull Strength
 * Consecrate
 * Cure Moderate Wounds
 * Darkness
 * Death Knell
 * Delay Poison
 * Eagle's Splendor
 * Enthrall
 * Find Traps
 * Gentle Repose
 * Hold Person
 * Inflict Moderate Wounds
 * Make Whole
 * Owls Wisdom
 * Remove Paralysis
 * Resist Energy
 * Restoration, Lesser
 * Shatter
 * Shield Other
 * Silence
 * Sound Burst
 * Spiritual Weapon
 * Status
 * Summon Monster II
 * Undetectable Alignment
 * Zone of Truth

Level 3

 * Animate Dead
 * Bestow Curse
 * Blindness/Deafness
 * Contagion
 * Continual Flame
 * Create Food and Water
 * Cure Serious Wounds
 * Daylight
 * Deeper Darkness
 * Dispel Magic
 * Glyph of Warding
 * Helping Hand
 * Inflict Serious Wounds
 * Invisibility Purge
 * Locate Object
 * Magic Circle against Alignment (exc Good and Chaos)
 * Magic Vestment
 * Meld into Stone
 * Obscure Object
 * Prayer
 * Protection from Energy
 * Remove Blindness/Deafness
 * Remove Curse
 * Remove Disease
 * Searing Light
 * Speak with Dead
 * Stone Shape
 * Summon Monster III
 * Water Breathing
 * Water Walk
 * Wind Wall