Cleric Spells

Level 0

 * Create Water
 * Cure Minor Wounds
 * Detect Magic
 * Detect Poison
 * Guidance
 * Inflict Minor Wounds
 * Light
 * Mending
 * Purify Food and Drink
 * Read Magic
 * Resistance
 * Virtue

Level 1

 * Bane
 * Bless
 * Bless Water
 * Cause Fear
 * Command
 * Comprehend Languages
 * Cure Light Wounds
 * Detect Alignment
 * Detect Undead
 * Divine Favor
 * Doom
 * Endure Elements
 * Entropic Shield
 * Hide from Undead
 * Inflict Light Wounds
 * Magic Stone
 * Magic Weapon
 * Obscuring Mist
 * Protection from Alignment (exc Chaos & Good)
 * Remove Fear
 * Sanctuary
 * Shield of Faith
 * Summon Monster I

Level 2

 * Aid
 * Align Weapon
 * Augury
 * Bear's Endurance
 * Bull Strength
 * Consecrate
 * Cure Moderate Wounds
 * Darkness
 * Death Knell
 * Delay Poison
 * Eagle's Splendor
 * Enthrall
 * Find Traps
 * Gentle Repose
 * Hold Person
 * Inflict Moderate Wounds
 * Make Whole
 * Owls Wisdom
 * Remove Paralysis
 * Resist Energy
 * Restoration, Lesser
 * Shatter
 * Shield Other
 * Silence
 * Sound Burst
 * Spiritual Weapon
 * Status
 * Summon Monster II
 * Undetectable Alignment
 * Zone of Truth

Level 3

 * Animate Dead
 * Bestow Curse
 * Blindness/Deafness
 * Contagion
 * Continual Flame
 * Create Food and Water
 * Cure Serious Wounds
 * Daylight
 * Deeper Darkness
 * Dispel Magic
 * Glyph of Warding
 * Helping Hand
 * Inflict Serious Wounds
 * Invisibility Purge
 * Locate Object
 * Magic Circle against Alignment
 * Magic Vestment
 * Meld into Stone
 * Obscure Object
 * Prayer
 * Protection from Energy
 * Remove Blindness/Deafness
 * Remove Curse
 * Remove Disease
 * Searing Light
 * Speak with Dead
 * Stone Shape
 * Summon Monster III
 * Water Breathing
 * Water Walk
 * Wind Wall

Level 4

 * Air Walk
 * Control Water
 * Cure Critical Wounds
 * Death Ward
 * Dimensional Anchor
 * Discern Lies
 * Dismissal
 * Divination
 * Divine Power
 * Freedom of Movement
 * Giant Vermin
 * Imbue with Spell Ability
 * Inflict Critical Wounds
 * Magic Weapon, Greater
 * Neutralize Poison
 * Planar Ally, Lesser
 * Poison
 * Repel Vermin
 * Restoration
 * Sending
 * Spell Immunity
 * Summon Monster IV
 * Tongues

Level 5

 * Atonement
 * Break Enchantment
 * Command, Greater
 * Commune
 * Cure Light Wounds, Mass
 * Dispel Chaos/Evil/Good/Law
 * Disrupting Weapon
 * Flame Strike
 * Hallow
 * Inflict Light Wounds, Mass
 * Insect Plague
 * Mark of Justice
 * Plane Shift
 * Raise Dead
 * Righteous Might
 * Scrying
 * Slay Living
 * Spell Resistance
 * Summon Monster V
 * Symbol of Pain
 * Symbol of Sleep
 * True Seeing
 * Unhallow
 * Wall of Stone

Level 6

 * Animate Objects
 * Antilife Shell
 * Banishment
 * Bear’s Endurance, Mass
 * Blade Barrier
 * Bull’s Strength, Mass
 * Create Undead
 * Cure Moderate Wounds, Mass
 * Dispel Magic, Greater
 * Eagle’s Splendor, Mass
 * Find the Path
 * Forbiddance
 * Geas/Quest
 * Glyph of Warding, Greater
 * Harm
 * Heal
 * Heroes’ Feast
 * Inflict Moderate Wounds, Mass
 * Owl’s Wisdom, Mass
 * Planar Ally
 * Summon Monster VI
 * Symbol of Fear
 * Symbol of Persuasion
 * Undeath to Death
 * Wind Walk
 * Word of Recall

Level 7

 * Blasphemy
 * Control Weather
 * Cure Serious Wounds, Mass
 * Destruction
 * Dictum
 * Ethereal Jaunt
 * Holy Word
 * Inflict Serious Wounds, Mass
 * Refuge
 * Regenerate
 * Repulsion
 * Restoration, Greater
 * Resurrection
 * Scrying, Greater
 * Summon Monster VII
 * Symbol of Stunning
 * Symbol of Weakness
 * Word of Chaos

Level 8

 * Antimagic Field
 * Cloak of Chaos
 * Create Greater Undead
 * Cure Critical Wounds, Mass
 * Dimensional Lock
 * Discern Location
 * Earthquake
 * Fire Storm
 * Holy Aura
 * Inflict Critical Wounds, Mass
 * Planar Ally, Greater
 * Shield of Law
 * Spell Immunity, Greater
 * Summon Monster VIII
 * Symbol of Death
 * Symbol of Insanity
 * Unholy Aura

Level 9

 * Astral Projection
 * Energy Drain
 * Etherealness
 * Gate
 * Heal, Mass
 * Implosion
 * Miracle
 * Soul Bind
 * Storm of Vengeance
 * Summon Monster IX
 * True Resurrection