Dryads

Personality
Dryads are the representation Fey creature of the forest. They are related to both Faeri (representing the sky) and Nymphs (representing the land) in embracing the three aspects of nature in Fey culture.

Dryads are wild, mysterious entities found deep in secluded woodlands. They defend the trees from any who would fell them and sometimes come into conflict with humans and others who take food from the forests. dryads have been known to charm adventurers into helping them defend their homes or hunting down the foresets enemies even if those enemies are human loggers and wood cutters.

Dryads remain something of a mystery even to other woodland beings. Tales tell of Dryads who took a fancy to handsome elf or human men, charmed them, and held them captive. But since dryads rarely associate with any outside their own kind, these stories may be purely apocryphal. Dryads are more likely to ensnare intruders and then send their charmed "guests" out to deal with threats the Dryads cannot handle.

Although they are generally solitary. up to seven Dryads have been encountered in one place on rare occasions.

Physical Description
A Dryads delicate features are much like a female elf's though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes colour with the seasons.

Relations
Dryads aren't unified as a race and don't have any concrete connections to any non-divine entity. They typically worship forest or nature gods, ones that oversee their own sphere of influence. They are, however, fiercely protective of their forests and other natural places, fighting fiercely to defend their homes.

Alignment
Usually chaotic good

Land
Dryads live in forests. They are almost never found away from them, and if they are they don't remain for long.

Language
Dryads speak Sylvan, Common, and Elven.

Names
Their names are descriptive epithets or done in elven style. Dryads are self-named because they don't typically have direct relationships with their parents.

Racial Traits

 * +2 wisdom, -2 strength.
 * Medium.
 * Dryad base land speed is 30 ft.
 * Improved Low-Light Vision.
 * Receive +2 racial boosts to the following skills but only in natural environments akin to their land of origin: Hide, Escape Artist, and Wilderness Lore
 * Tree Sickness (su): When a dryad is born she is linked to s specific tree. If a dryad spends more than 72 hours away from her tree, she begins to sicken and die. She must make a dc 15 fortitude save (+2 for each extra day they stay away from the tree) every 4 hours or take 1d4 points of constitution damage.
 * Spell-like abilities: at will: charm person and charm animal.
 * Automatic Languages: Sylvan, Elven, Common. Bonus Languages: Ardanian, Goblin, Serpent.
 * Favored Class: Druid.

Table: Dryad Random Starting Ages

Dryads live as long as their tree does, typically between 150-450 years naturally. They have no penalties for aging.

Table: Dryad Random Height and Weight