Fyorn

Brother Oslo - 62

dead parents, mum got sick, dad go grief raged @ guard dead

Aura of Good (Ex):
The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level, just like the aura of a cleric of a good deity.

Detect Evil (Sp):
At will, a paladin can use detect evil, as the spell.

Smite Evil (Su):
Once per day, a paladin may attempt to smite evil with one normal melee attack. They add their Charisma bonus (if any) to their attack roll and deal 1 extra point of damage per paladin elvel. For example, a 13th level paladin armed with a long sword would deal 1d8+13 points of damage, plus any additional bonuses for high Strength or magical effects that would normally apply. If the paladin accidently smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.

At 5th level, and every five levels thereafter, the paladin may smite one additional time per day to a maximum of five times per day at 20th level.

Simple Weapons
All

Martial Weapons
All

Exotic Weapons
Dwarven Urgosh

Light Armor
All

Medium Armor
All

Heavy Armor
All

Shields
All (ex Tower Shields)